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Showing posts from November, 2021

Out of the gate, into a wall

Almost immediately after committing to this project, I'm faced with a major hurdle to productivity - indecision. Prior to starting work on a new project its important to at least have a rough idea of a  feasible  overall structure and design goals. For me, this is a challenge - particularly the "feasible" part. I'm prone to over-planning and perfectionism which makes the adopting the mindset of "this is good enough" quite difficult. For the structure of Civis Ortus, I'm considering (among other things) the following issues: The game should be easy to patch The game should be easy to mod The code-base should be highly modular Of these, 2 considerations are "perfectionism" goals - easy to patch, easy to mod - and 1 is about professionalism and managing executive dysfunction. I've got two competing decision making parts of my mind. There is the rational decision maker, and the monkey shaman. The monkey shaman differs from the  instant gratific...